#pragma once

class RandomMwcDataBufferDX11
{
public:
	RandomMwcDataBufferDX11();
	~RandomMwcDataBufferDX11();

	HRESULT OnCreateDevice( ID3D11Device* pd3dDevice );

protected:
	HRESULT CompileShaders( ID3D11Device* pd3dDevice );

protected:
	ID3D11UnorderedAccessView*  m_pUAV;				// unordered access view
};
